Item type |
[ELS]紀要論文 / Departmental Bulletin Paper(1) |
公開日 |
2016-08-04 |
タイトル |
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タイトル |
「笠戸丸」マルチメディア用ソフトウェア試作資料(6) |
タイトル |
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タイトル |
Background to the Design of Multimedia Software Teaching Materials Based on the History of the Kasato Maru |
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言語 |
en |
言語 |
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言語 |
jpn |
ID登録 |
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ID登録 |
10.18998/00000615 |
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ID登録タイプ |
JaLC |
雑誌書誌ID |
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収録物識別子タイプ |
NCID |
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収録物識別子 |
AN00093381 |
著者 |
宇佐美, 昇三
USAMI, Shozo
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抄録(英) |
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内容記述タイプ |
Other |
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内容記述 |
This paper has three parts : Chapter One outlines several techniques devised by the author employed in designing educational materials using multimedia ; Chapter Two introduces one of these techniques used in designing a new video game called, "Where were these photographs taken?" This game was demonstrated by the author at the 2001 Convention of Japan Image Arts and Science Society held at Osaka Geijutsu University on June 3, 2001 ; Chapter Three explains some new information relating to the history of the Kasato Maru. The author has been studying this particular ship and its history for a number of years. Some interesting and significant coincidences occurred recently relating to this vessel. For example, on April 28, 2001, a statue commemorating the early twentieth century Japanese immigrants to Brazil was officially dedicated in Meriken Park in Kobe. Beside the statue, a painting of the Kasato Maru as she set sail from Kobe on April 28, 1908 was set up to help visitors understand the context of the dedication and the role of the ship in carrying immigrants to Brazil. Prior to this, there were few visual materials to help the artist in his depiction of the Kasato Maru, but the author was able to provide the artist with photographs of the ship and her construction plans, which were helpful to him in presenting an accurate portrayal of this historic ship. Also, it is important that the history of Japanese immigration to Brazil be understood today. This is because over 200, 000 descendants of these immigrants have returned to Japan to work and live ; it is necessary that they learn about this history and also that they learn the language and history of modern Japan. The Kasato Maru was used as a basis for the development of the educational software mentioned above. A prototype of the software was tested in demonstrations at the 2000 International Symposium on Japanese Language Teaching held last summer in Tokyo. Many Japanese language teachers from various countries and of differing nationalities field-tested this software at the symposium and the feedback from them was very positive, which encourages the author to further develop this as a basis for teaching materials software. |
書誌情報 |
巻 35,
p. 47-64,
発行日 2002-03-03
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表示順 |
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内容記述タイプ |
Other |
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内容記述 |
9 |
アクセション番号 |
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内容記述タイプ |
Other |
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内容記述 |
KJ00004249766 |